# Delete regions from the cache when they have not been loaded for X days. # # The cache for a given world is cleaned up whenever you disconnect from the server. # Entire worlds are cleaned up when the game starts and you have not visited them for X days. # # Set to -1 to disabled. # Set to 0 to clean up everything after every disconnect. delete-unused-regions-after-days=-1 # Enables support for servers with multiple identically-named worlds. # # When enabled, a new local cache is started on each world change. If there are enough chunks with similar content in two caches, they will automatically be merged. # This does mean that you may need to walk around a little before Bobby loads in cached chunks if there is little identifying information in your world (e.g. flat worlds). # # You may need to delete your existing cache if it is comprised of multiple worlds to prevent Bobby from merging into it. # Requires a `/bobby upgrade` after enabling with existing cache. dynamic-multi-world=false enabled=true # Changes the maximum value configurable for Render Distance. # # Requires Sodium. max-render-distance=128 # Do not load block entities (e.g. chests) in fake chunks. # These need updating every tick which can add up. # # Enabled by default because the render distance for block entities is usually smaller than the server-view distance anyway. no-block-entities=true # Reduces the light levels in fake chunks so you can tell the difference from real ones. taint-fake-chunks=false # Delays the unloading of chunks which are outside your view distance. # Saves you from having to reload all chunks when leaving the area for a short moment (e.g. cut scenes). # Does not work across dimensions. unload-delay-secs=60 # Overwrites the view-distance of the integrated server. # This allows Bobby to be useful in Singleplayer. # # Disabled when at 0. # Bobby is active in singleplayer only if this is enabled. # Requires re-log to en-/disable. view-distance-overwrite=0